Game testing and evaluation on real devices: Exploring in the case of the Open Device Lab community

Keywords: HCI, game development life cycle, game testing and evaluation, real device, Open Device Lab community

Abstract

Game testing and evaluation (T&E) still have no standards to ensure quality. T&E on real devices instead of only using a software solution (e.g., emulators) has become a basic procedure for mobile software design and development, including games. This study presents the Open Device Lab community (ODL), a grassroots movement helping the Web and app community to have free access to device labs. The findings reveal how the open community can benefit the game industry.

Author Biographies

Raquel Godinho-Paiva, Federal Institute of Education, Science and Technology Sul-rio-grandense (IFSul)

Tenured lecturer and researcher at Design Department of Federal Institute of Education, Science and Technology Sul-rio-grandense (IFSul) - Pelotas Campus. Member of "Data and Signal Processing" research group at University of Vic – Central of Catalonia (UVic-UCC), Spain. Member of the Editorial Committee of Obra Digital journal. PhD candidate in Experimental Sciences and Technologies (UVic-UCC). 

Ruth Sofia Contreras-Espinosa, University of Vic-Central of Catalonia (UVic-UCC)
Professor at the Faculty of Business and Communication, University of Vic-Central of Catalonia (UVic-UCC), Spain. She is also coordinator of Observatory of Communication, Video Games and Entertainment (OCVE), InCom-UAB-UVIC and editor in chief of Obra Digital journal. Her current research interests include game studies and digital communication.
Published
2019-08-01
How to Cite
Godinho-Paiva, R., & Contreras-Espinosa, R. S. (2019). Game testing and evaluation on real devices: Exploring in the case of the Open Device Lab community. First Monday, 24(8). https://doi.org/10.5210/fm.v24i8.9525