Remediating cultural services in Second Life: The case of Info Island DK

Simon B. Heilesen

Abstract


In 2007, Info Island DK was created as a virtual library in Second Life. This is an account of how library services of the physical library and the net library were remediated into a 3-D virtual world. The Info Island DK library was not widely adopted by any of the intended target groups, even if it was quite successful as demo-project. This paper discusses the factors conditioning the relative non-adoption of the new technology.

Keywords


virtual worlds; second life; remediation; technology adoption

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DOI: http://dx.doi.org/10.5210/fm.v14i6.2315



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